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Insider Fantasy Challenge
Playoff Fantasy Baseball Rules

Overview

Welcome to FantasyPostseason.com - your postseason home for fantasy sports. The most important time of year in any sport is the postseason, and that is our singular focus.

Given the nature of the MLB postseason, our fantasy leagues require very little time commitment. However, with a robust set of features, we provide all the tools necessary to help you take home your league's title.

What follows is a detailed listing of our Baseball rules; this includes our types of drafts, default league configuration, options, and scoring.


Types of Drafts

We offer six different types of drafts:

  • Live-Draft: In a Live-Draft, each manager selects players in real-time against others. Note: A maximum of 15 managers are permitted.


  • Auto-Draft: In an Auto-Draft, our system automatically selects players for each manager. The system selects either the highest-rated player in our default rankings or your pre-draft rankings. Please note that your pre-draft rankings are vital in many ways, as they will also become your default picks in a Live draft (should you either fail to appear, or fail to make a selection in time).


  • Snake-Draft: In a Snake-Draft the last manager to make a selection in a round will be the first manager to make a selection in the next round. Take for instance a draft with 12 managers:
Round 1: 1 2 3 4 5 6 7 8 9 10 11 12
Round 2: 12 11 10 9 8 7 6 5 4 3 2 1
Round 3: 1 2 3 4 5 6 7 8 9 10 11 12

  • Banzai-Draft: In a Banzai-Draft the draft order is similar to a Snake-Draft, but the order of the third round is switched to match the order of the second. Note: Banzai drafts are gaining in popularity, as they are perceived to be fairer to those managers picking last in the first round.
    For example:
Round 1: 1 2 3 4 5 6 7 8 9 10 11 12
Round 2: 12 11 10 9 8 7 6 5 4 3 2 1
Round 3: 12 11 10 9 8 7 6 5 4 3 2 1

  • Straight-Draft: In a Straight-Draft the draft order is exactly the same in every round:
Round 1: 1 2 3 4 5 6 7 8 9 10 11 12
Round 2: 1 2 3 4 5 6 7 8 9 10 11 12
Round 3: 1 2 3 4 5 6 7 8 9 10 11 12

  • Off-line Draft: In an Off-line Draft, the league commissioner loads the league draft results. Results should only be loaded after all league members have joined.

Every manager gets one selection per round until their roster is full. The draft order is set by the league administrator; the order can either be set manually or randomly selected.


Projected Scoring

To assist with our pre-draft rankings, we include a Projected Score value for each player in the post-season. This value accounts for each player's regular season statistics, category values, round multipliers, and projected games (by position and team seed).

We exclude from the projections those players who are injured and out for the year, as well as those players who have appeared in a miniscule number of games in the regular season.


Default League Configuration

All leagues default to the following configuration:

Max Managers 12
League Format Total Points
Reserve Last Game Week for Championship Matchup No
Salary Cap No
Salary Cap Value $100
Draft Type Varies by Fantasy Game plan
Draft Date and Time Auto-generated
Enable Live Video Sharing for Draft No
Seconds Per Pick 90
Allow Co-Managed Teams No
Lineup Setting Daily
# of Times a Player Can Be Drafted 1
Limit Player Starts No
# Starts Allowed Unlimited
Per Player Multipliers No
Allow Free Agency Yes
# Free Agent Moves Per Team 10
Unlimited Free Agency Before Postseason Yes
Waiver Wire Yes
Waiver Period Post Game
Last Day for Free Agency The last day of the post-season
Allow Trades Yes
Commissioner Reviews All Trades No
Trade Deadline The last day of the post-season
Players Per Team Pitchers (4)
Batters (6)
Count All Games Yes
Scoring Cumulative Totals
Fantasy Scoring Varies by category; please see the Fantasy Scoring section below for more details.
Per Round Multiplers Round 1: 1
Round 2: 1
Round 3: 1
Round 4: 1


Fantasy Scoring (Defaults)

  • Offense:
Category Default Value
Per Single 1.0
Per Double 2.0
Per Triple 3.0
Per HR 4.0
Per Run Scored 2.0
Per RBI 2.0
Per Sac Bunt 0.0
Per Sac Fly 0.0
Per Walk 1.0
Per Strikeout -0.5
Per Steal 1.0
Per Caught Stealing -0.5


  • Pitching and Defense:
Category Default Value
Per Win 8.0
Per Loss -2.0
Per Inning 1.0
Per Earned Run -0.25
Per Strikeout 1.0
Per Walk -0.1
Per Hit Allowed -0.1
Per Save 6.0
Per Error -0.25


League Options

Commissioners can customize their leagues in many ways. Please review the 'Settings' option from the league home page for the settings selected by your league commissioner.

Max Managers 2-15
(Offline/auto-drafts can support up to 500)
League Format Total Points
Head-to-Head
Reserve Last Game Week for Championship Matchup Yes
No
Salary Cap Yes
No
Salary Cap Value $75
$100
$125
$150
$175
$200
Draft Type Live Draft - Snake Format
Live Draft - Banzai Format
Live Draft - Straight Format
Auto Draft - Snake Format
Auto Draft - Banzai Format
Auto Draft - Straight Format
Off-line Draft
Draft Date and Time TBD
Enable Live Video Sharing for Draft Yes
No
Seconds Per Pick 30
60
90
120
180
Allow Co-Managed Teams Yes
No
Lineup Setting Daily
Per Week
# of Times a Player Can Be Drafted 1
2
3
4
5
Unlimited
Limit Player Starts Yes
No
# Starts Allowed 1
2
3
4
5
10
Per Player Multipliers Yes
No
Allow Free Agency Yes
No
# Free Agent Moves Per Team 5
10
15
20
50
Unlimited
Unlimited Free Agency Before Postseason Yes
No
Waiver Wire Yes
No
Waiver Period Post Game
All the Time
Last Day for Free Agency Last day for free agency can be any day before the post-season ends.
Allow Trades Yes
No
Commissioner Reviews All Trades Yes
No
Trade Deadline Last day for trades can be any day before the post-season ends.
Players Per Team Pitchers (0-5)
Batters (0-10)
Infielders/Designated Hitters (0-5)
Outfielders (0-5)
Flex (0-20)
Bench (0-5)
Count All Games Yes
No
Scoring Cumulative Totals
Averages
Fantasy Scoring -20.0 to 20.0
Per Round Multiplers -20.0 to 20.0


Scoring

Fantasy points are awarded based on how well players perform in each of the statistical categories a league is tracking. Players accumulate more points based on how long their team survives in the playoffs. Scoring is influenced by a number of factors:

  • League Format: Commissioners have the option to select between either a 'Total Points' or 'Head-to-Head' league format:
    • Total Points: In a Total Points league, points are accumulated round by round. Team managers compete to accumulate the most points by the end of the post-season.

    • Head-to-Head: In a Head-to-Head league, points are accumulated week by week. Team managers compete to accumulate the most points by the end of the week to defeat their opponents and secure the best record by the end of the post-season.

  • Player Starts: Commissioners have the option to limit the number of times a player can start for a manager. As opposed to an unlimited number of starts, players can be limited to starting only 1, 2, 3, 4, 5, or 10 times for a manager during the playoffs. Note: When a manager trades a player to a new manager, the new manager receives the full complement of starts (if they have never owned that player before). If a manager trades or re-adds a player previously owned, the manager does not receive a full complement of starts - the # of starts utilized from previous ownership counts against that total.

  • Scoring Format: Commissioners have the option to select between either a 'Cumulative Totals' or 'Averages' scoring format:
    • Cumulative Totals: With a 'Cumulative Totals' format, player performance is summed (round by round in a Total Points format, or week by week in a Head-to-Head format).

    • Averages: With an 'Averages' format, player performance is averaged (round by round in a Total Points format, or week by week in a Head-to-Head format). Note: Any non-performance does not factor into scoring. For example, if a player pitches in Game 1 but not Game 2, only the Game 1 numbers are factored into the average.

  • Count All Games: For 'Total Points' leagues only, commissioners have the option of recognizing fantasy points for all games in a series, or only a player's best 3 of 5 games in Round 1 and the best 4 of 7 games in Rounds 2 and 3. For example, if a series went 3 games in Round 1, the players on these teams would have three games worth of fantasy scores in either setting. However, if the series were to go 5 games, 5 games worth of scores would accumulate in the 'Count All Games' setting, but only a player's 3 best scores would count in the alternate setting (the other 2 scores would be thrown out). Note: The option is intended to avoid penalizing players on teams that sweep.

  • Per Player Multipliers: Commissioners have the option to implement player scoring adjustments. If they do, a player's performance can be worth more (or less) than other players on a team manager's roster. For example, this option can be used to provide rookies with a 10% scoring bonus by adjusting the scoring multiplier to 1.1 or it can be used to encourage the selection of players on underdog teams by increasing their multipliers. Note: The 'Per Player Multipliers' should not be set to zero. A zero means scores for that player do not count.

  • Per Round Multipliers: Commissioners have the option to implement round scoring adjustments. For example, a player's performance in the World Series could be worth exponentially more than his performance in the first round. Note: The 'Per Round Multipliers' should not be set to zero. A zero means scores for that round do not count.

  • Category Scoring: Commissioners have the option to change the value of each scoring category from their defaults to a range between 20 and -10. Note: Categories that are set to 0 will not be tracked.

For example, a commissioner may choose the following configuration:

  • League Format: Total Points
  • Scoring Format: Cumulative Totals
  • Count All Games: No
  • Per Player Multipliers: 1 for all players
  • Per Round Multipliers: Rd 1 (1 pt), Rd 2 (2 pts), Rd 3 (3 pts)
  • Category Scoring: HR (5), RBI (1), All others (0)

Since only the best 3 games are tracked in Rd 1, and only the best 4 games in Rd 2 and 3, a player will accumulate the following fantasy points per round:

  • Player John Doe - Round 1 (29 pts):
Game HR RBI HR PTS RBI PTS PTS Max PTS RD1 PTS
11252777
20101100
324104141414
40101100
51353888

  • Player John Doe - Round 2 (72 pts):
Game HR RBI HR PTS RBI PTS PTS Max PTS RD2 PTS
112527714
20101100
324104141428
40101100
513538816
612527714
70101100

  • Player John Doe - Round 3 (108 pts):
Game HR RBI HR PTS RBI PTS PTS Max PTS RD3 PTS
112527721
20101100
324104141442
40101100
513538824
612527721
70101100

  • Player John Doe - Total Value (209 pts) = 29 + 72 + 108

Important Note:
    Fantasy points are only awarded to players that are on a manager's roster (and not on the bench) prior to a team's scheduled game. At that time, all players on that team will be locked - the duration of which is dependent upon the league's free agency settings. Please see the 'Free Agency' section below for more details.

Salary Cap

If commissioners choose to enforce a salary cap, managers must select players with salaries that will fit under that cap.

Important Note:
    Managers with illegal rosters due to exceeding the salary cap may find players on hold (these players cannot be started or benched). Players can be released from hold by conforming to the salary cap via either free agency or trades.

Benches

If commissioners choose to allow benches, managers can adjust their rosters via the 'My Team' option from the league home page. Select 'Bench' from within the 'Status' column of the player you would like to bench, and then select 'Starter' from within the 'Status' column of the player you would like to remove from the bench.

Rosters must respect position requirements. For example, if a league allows for a maximum of 1 pitcher, the system will not allow a manager to start a second pitcher (unless a Flex position is available). The total number of benched players is configurable by the commissioner and team manager.

Important Note:
    Managers with illegal rosters due to unbalanced trades may find players on hold (these players cannot be started or benched). Please see the 'Trades' section below for information on clearing the hold.

Lineup Setting

Rosters can be set to lock daily or weekly:

  • Daily: Player status is locked (i.e. starter/bench) from their game's scheduled start time until 12 AM EST. If game scoring occurs after 12 AM EST, players will remain locked until that time.

  • Weekly: Player status is locked (i.e. starter/bench) from the scheduled start time for their first game of the week until the entire game week ends.

Important Note:
    The Weekly option is only available in Head-to-Head leagues.

Free Agency

Free agency can be configured with or without a waiver wire:

  • Waiver Wire: If a waiver wire is enabled, players are held in a queue during a waiver period which can be configured in one of two ways:
    • Post Game: Players are on waivers for only a limited period of time after games complete (from the time they are unlocked until 11 AM EST the next morning), otherwise they are unrestricted. Unrestricted players include all players that are dropped, not selected during a draft, etc.

    • All the Time: All free agents must pass waivers and there is no unrestricted period. All waiver claims are processed each day at 11 AM EST.

    When the waiver period ends, the team manager with the best waiver position gets the player. The waiver order is the reverse of the draft order for live and auto-drafts - the waiver order for offline drafts is set randomly. However, commissioners have the ability to override the waiver order at any time.

  • No Waiver Wire: If a waiver wire is not configured, players that are not locked can be acquired on demand.

Managers can add/drop players via the 'Free Agents' option from the league home page. To add a player, select a player from the free-agent pool, and then select a player to drop from your team.

Single player adds or drops are supported. However, the system will not allow the addition of players beyond a league's roster size limit. Player additions must also respect position requirements. For example, if a league requires a maximum of 1 Pitcher, the system will not allow a manager to add a Pitcher to leave their roster with more than 1 (unless Flex or Bench slots are available).

The number of free agent moves allowed and the length of time free agency is permitted are both configurable by the commissioner.

Important Note:
    During a team's locked period, no transactions with players on that team are allowed (this includes player adds or drops). Players on eliminated teams can be dropped (after the locking period ends), but cannot be added.

Trades

If commissioners choose to allow trades, managers can trade players via the 'Trades' option from the league home page. To trade a player, select a player from the 'My Players' list, select a trading partner, and then select a player you wish to acquire from that manager's team.

Unbalanced trades are supported. However, trades must respect a league's roster size and position requirements. For example, although a trade of 1 Batter for 3 Pitchers is allowed, all 3 Pitchers will be placed 'On Hold' (after the trade is approved), if the trade puts the recipient over either the maximum roster size or maximum number of pitchers allowed. Players are released from hold once the offending manager adjusts their roster (either via Free Agency or additional trades) to conform to the required limits.

A maximum of 3 players from one team can be traded at a time. Trade offers must be accepted within 48 hours or they are automatically cancelled. The length of time trades are permitted and whether or not commissioners can review trades is configurable by the commissioner.

Important Note:
    During a team's locked period, no trades with players on that team are allowed. Players on eliminated teams cannot be traded.

Scoring Questions/Concerns

For any scoring questions or concerns, please contact Administration with the following details:

  • League ID
  • Team Name
  • Detailed description of the issue

Winning the Game

Winning a Fantasy Postseason league is dependent upon the league format:

  • Total Points: In a Total Points league, points are accumulated round by round. The manager with the most points at the end of the post-season wins the league. In the very unlikely event that a league should end in a tie, each manager will get a share of the title.

  • Head-to-Head: In a Head-to-Head league, points are accumulated over four game weeks. A manager wins a game week by scoring more points than their opponent during that week. The manager that wins the title week, or has the best record at the end of the post-season wins the league. Total points serve as tie-breaker - in the very unlikely event a league remains dead-locked, each manager will get a share of the title.


 






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- Paul B., Commissioner



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